However, the 3D match engine is still far from being enjoyable and match situations often look very strange, not just in terms of animations but what actually happens. Improvements have been made in terms of the 3D match engine and the match view is more useful and customisable than ever. But perhaps the sidebar is the best longterm solution for this kind of game. ![]() It's the kind of stuff you'll likely get completely used to after a handful of hours with the new game, but in some ways it feels like the interface is something that gets a tweak whether it needs it or not. We're not completely at home with the new user interface - some of the changes left us searching for basic features for far too long (moving players between the full squad and the reserves, for example). But improvements can always be made in all areas and as usual the latest Football Manager release tweaks and touches up nearly every aspect of the formula. In many ways the franchise has reached a point where all the major (and minor) aspects of running a football club are simulated to some degree. It's simply that kind of game - the kind that will see the sun rise and send it beams over your shoulder and onto the screen as dawn breaks. Yeah, that's the average - not an extreme. ![]() Year after year Sports Interactive's timesink sells incredibly well and sees the average player spend well over 100 hours on the game.
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